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Battles for Empire: Napoleonic Wargame Scenarios
1807 & 1809

By James R. Arnold & Ralph R. Reinertsen



Scenario 5: Danzig

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Allied Order of Battle: Count Nikolay Kamenski II
(6,525 infantry and pioneers; 500 cavalry; one battery plus regimental cannon)

4 a.m. General Kamenski (average)
        Brigade of Light Troops General Loptev (average)
               21st Jäger Regiment Colonel Kulikovski
               schützen company(Prussian, from the garrison)


three btns at 275 (825)
at 50


V8
R8
        Infantry Brigade General Arsenyev (average)
               Navagin Musketeer Regiment
               Tobol Musketeer Regiment Colonel Schröder

three btns at 275 (825)
three btns at 300 (900)

R7
R7
        Infantry Brigade General Leontyev
               Mohilve Musketeer Regiment
               Polotsk Musketeer Regiment Colonel Popov

three btns at 300 (900)
three btns at 300 (900)

R7
R7
Russian corps troops
               Archangel Musketeer Regiment Colonel Berlizeev
               1st Pioneer Company
               20th Pioneer Company
               cossack regiment

three btns at 275 (825)
at 50
at 50
five sqds at 75 (375)

R7
V8
V8
M7
        Prussian Brigade Major-General Michael Szabginsky von Rembow
               Fusilier battalion Nr. 23 Major von Schachtmeyet
               Infantry Regiment Nr. 14 General von Besser
               Dragoon Regiment Nr. 5
               field battery

at 600
one btn at 600
one sqd at 125
four 6-pound cannon

R8
R7
R8
R7
British ships:
        Dauntless (sloop rigged ship) 18 carronades
        Falcon (sloop rigged pram) 16 long guns
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Allied Skirmish Capacity: The Russian jäger battalion and the Prussian fusilier battalion may deploy one company as skirmishers. If that company is destroyed, the battalion may send out another company to skirmish. The Prussian schützen company may skirmish.

Special Russian Artillery Rule: All Russian infantry regiments have six 6-pound regimental cannon. They must operate with their parent infantry formation; either in pairs of guns assigned to each battalion or massed as a six-gun battery. In gaming terms, this means the bases with the regimental cannon models must always be touching the parent infantry bases. Should the infantry lose a firefight or close combat and be forced to retreat or rout, the infantry abandons its regimental cannon and the cannon are removed from the game. Regimental cannon fire only in support of the infantry to which they are attached. In other words, unlike other artillery, they do not fire at targets of opportunity. They have limited ammunition and may fire ball twice and canister twice.

Special Fort Weichselmüde Rule: a fixed Prussian 12-pound field battery may fire from the redoubt shown on the map against targets within twenty inches of the redoubt.

Special Royal Navy Rule: The Russian player selects either the Dauntless or the Falcon to support his attack. The Dauntless’s carronades were short-range weapons with the broadside equivalent in terms of range and effect of a 12-pound battery firing canister. The Dauntless can absorb four hits before sinking. The Falcon has the broadside equivalent of an 8-pound field battery and can absorb three hits before sinking. The selected ship starts the game at sea zone 1. It may move two feet up or down the river each turn and fire a broadside once per turn.



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© Copyright, James R. Arnold. All Rights Reserved

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